Gears of War: Ultimate Edition is a bit of a disappointment.
There is limited environmental interactivity and only a few objects can be destroyed, something that explains why the game runs so well even on modern-day dual-core CPUs. Everything feels so old-gen from the level design to the actual movement of the characters and their animations. Graphics wise, Gears of War: Ultimate Edition looks average. Yes, there is a visual improvement compared to the original version, however it’s not that wow-ish.
#Gears of war for pc Pc
PC gamers can enable or disable FXAA, adjust the quality of textures (Low textures are meant for GPUs with 1GB of VRAM, Medium for 2GB of VRAM, High for 3GB of VRAM, Ultra for 4GB of VRAM and 4K for 6GB of VRAM), adjust the quality of shadows, enable or disable Ambient Occlusion and Motion Blur, and adjust the quality of Visual Effects. The Coalition has added a number of options to tweak, however these options seem laughable if you compare them to those of The Division.
In fact, there are a lot of other games that feature better and more crisp textures than those found in Gears of War: Ultimate Edition. Not only that, but some of the 4K textures that were used are not that great. Truth be told, the game looks better than its original PC version, however – and for today’s standard – it’s not impressive at all. However, there is nothing on screen to justify such requirements. Post-patch, the benchmark runs with an average of 105fps. Prior to that update, the in-game benchmark ran with an average of 95fps (after three loops).
#Gears of war for pc update
The latest update that The Coalition released gave us a 10fps performance boost. As you can clearly see from MSI Afterburner’s graph, our GPU was used at 95% during the in-game benchmark and our initial playthrough. To our surprise, Gears of War: Ultimate Edition used our GPU to its fullest. Therefore, owners of modern-day dual-core CPUs (like Intel’s i3) will definitely be able to enjoy this title. Both of dual-core and quad-core systems were able to offer a constant 60fps experience (even without Hyper Threading enabled). In order to find out whether a modern-day CPU can run this game, we simulated a dual-core and a quad-core system. As a result of that, the game stresses more the GPU than the CPU. Gears of War: Ultimate Edition is basically a remaster of the first Gears of War. The Coalition claimed that it’s working on adding multi-GPU support, so it will be interesting to see how the game scales on more than one GPU in the future. Unfortunately, The Coalition has not added yet SLI support for this game, meaning that it was – kind of – meaningless to test our GTX690 (as it would perform similarly to a GTX680 and that GPU is not powerful enough for Gears of War: Ultimate Edition).
#Gears of war for pc Patch
The Coalition released yesterday a performance patch for this title, so time now to see how this game performs on the PC platform.įor this Performance Analysis, we used an Intel i7 4930K (turbo boosted at 4.0Ghz) with 8GB RAM, NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest WHQL version of the GeForce drivers. Developed by The Coalition, Gears of War: Ultimate Edition is powered by an enhanced version of Unreal Engine 3. Gears of War: Ultimate Edition is one of the first DX12-only titles.